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CD Project Red’s CYBERPUNK 2077 has arrived, not with a bang but a whimper. Yet some players hold out hope that, once fittingly patched and updated, there’s still that fantasy next-gen game in here worth salvaging. Could it be that we were all dupes for believing such a game from this developer was possible?
In this review with minor spoilers, I give my assessment of the game – playing, as I did, on PC. I explain what the game does right, does wrong, and why ultimately, there’s a big degree to which Cyberpunk 2077 will never be saved.
“Cyberpunk 2077 is a role-playing game by CD Projekt RED. It was announced on May 30, 2012 during CD Projekt’s Summer Conference live-stream. The development team includes veterans of The Witcher and The Witcher 2 teams at CD Projekt RED.
Not much has been revealed about the fundamental gameplay, but CD Projekt has shared a few details. Players will be able to create and customize their own characters including different classes, which are said to impact the story. Both the story and structure of the game will be non-linear. The game will use a combination of both first person and third person views.
Multiplayer features are also confirmed; however, the developer claims that it will nevertheless be a “story-based RPG experience,” with “amazing single-player play-throughs.”
CD Projekt Red have confirmed that Cyberpunk 2077 will be made using REDengine 3, the same engine used for The Witcher 3: Wild Hunt.
During E3 2018 CD Projekt RED announced that the game will be a shooter played from the first-person perspective, shifting to third person during cutscenes. There will also be an option to switch to a third person camera when driving. A work-in-progress gameplay video was released to the public in August 2018.
Cyberpunk was officially released December 10, 2020. After a rocky launch, on December 17, 2020 Sony Interactive Entertainment removed the game from their storefront and began offering unconditional refunds to all purchasers. Industry insiders described this as “unprecedented” and “a huge yikes.”‘